Document Title: [Centipede Tech.html (html file)]
Added undocumented composite video sync and joystick pins Game : Centipede Note : * denotes an intverted signal -> denotes Cocktail N.C. means No Connection @ means not documented Wiring List for P20: | --------------------------------|----------------------------------- GND | A | 1 | Ground ----------------------------|---|---|------------------------------- + 5 V | B | 2 | + 5 V ----------------------------|---|---|------------------------------- + 12 V | C | 3 | + 22 V DC ----------------------------|---|---|------------------------------- - 5 V | D | 4 | - 22 V DC ----------------------------|---|---|------------------------------- | E | 5 | Center Coin Counter ----------------------------|---|---|------------------------------- Left Coin Counter | F | 6 | Right Coin Counter ----------------------------|---|---|------------------------------- | H | 7 | ----------------------------|---|---|------------------------------- Start 1 LED * | J | 8 | ----------------------------|---|---|------------------------------- | K | 9 | -> Fire Button 2 ----------------------------|---|---|------------------------------- Start 2 * | L | 10| Fire Button ----------------------------|---|---|------------------------------- Start 1 * | M | 11| -> Tball Horiz Clock 2 ----------------------------|---|---|------------------------------- Tball Horiz. Clock | N | 12| -> Tball Vert. Clock 2 ----------------------------|---|---|------------------------------- Tball Vert. Clock | P | 13| Self Test * ----------------------------|---|---|------------------------------- Left Coin Slot * | R | 14| Right Coin Slot * ----------------------------|---|---|------------------------------- Start 2 LED * | S | 15| Cocktail (Tie to GND) ----------------------------|---|---|------------------------------- Center Coin Slot * | T | 16| -> Horiz. Dir. 2 ----------------------------|---|---|------------------------------- Tball Horiz. Dir. | U | 17| -> Vert. Dir. 2 ----------------------------|---|---|------------------------------- Reset (N. C.) | V | 18| Tball Vert. Dir. ----------------------------|---|---|------------------------------- | W | 19| ----------------------------|---|---|------------------------------- Ground (Coin Door) | X | 20| ----------------------------|---|---|------------------------------- + 5 V (Controls) | Y | 21| + Sense ----------------------------|---|---|------------------------------- | Z | 22| - Sense -------------------------------------------------------------------- Wiring List for P19: | --------------------------------|----------------------------------- | A | 1 | Audio 2 Out ----------------------------|---|---|------------------------------- | B | 2 | Audio 1 Out ----------------------------|---|---|------------------------------- | C | 3 | ----------------------------|---|---|------------------------------- | D | 4 | P1 Joystick Up @ ----------------------------|---|---|------------------------------- P1 Joystick Left @ | E | 5 | P1 Joystick Right @ ----------------------------|---|---|------------------------------- P1 Joystick Down @ | F | 6 | P2 Joystick Left @ ----------------------------|---|---|------------------------------- P2 Joystick Up @ | H | 7 | P2 Joystick Right @ ----------------------------|---|---|------------------------------- P2 Joystick Down @ | J | 8 | Video Green ----------------------------|---|---|------------------------------- Video Red | K | 9 | Video Blue ----------------------------|---|---|------------------------------- Video Return | L | 10| Video Vert. Sync. ----------------------------|---|---|------------------------------- Video Horiz. Sync | M | 11| -------------------------------------------------------------------- | N | 12| Video Composite Sync. @ --------------------------------------------------------------------
Typed in by Dave Fish (dfish@nyx.cs.du.edu) Centipede settings (from Document TM-182 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (N9) (CENTER switch assembly when PCB in in game) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2 lives per game XXXX10XX 3 lives per game $ XXXX01XX 4 lives per game XXXX00XX 5 lives per game Bonus live granted at every: XX11XXXX 10,000 points XX10XXXX 12,000 points $ XX01XXXX 15,000 points XX00XXXX 20,000 points X1XXXXXX Hard game difficulty X0XXXXXX Easy game difficulty $ 1XXXXXXX 1-credit minimum $ 0XXXXXXX 2-credit minimum 8 SWITCH DIP (N8) (LEFT switch when PCB is in game) 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 Coin = 2 Credits XXXXXX01 1 Coin = 1 Credit $ XXXXXX00 2 Coins = 1 Credit XXXX11XX Right coin mech * 1 $ XXXX10XX Right coin mech * 4 XXXX01XX Right coin mech * 5 XXXX00XX Right coin mech * 6 XXX1XXXX Left coin mech * 1 $ XXX0XXXX Left coin mech * 2 111XXXXX No bonus coins $ 110XXXXX For every 2 coins inserted, game logic adds 1 more coin 101XXXXX For every 4 coins inserted, game logic adds 1 more coin 100XXXXX For every 4 coins inserted, game logic adds 2 more coins 011XXXXX For every 5 coins inserted, game logic adds 1 more coin 010XXXXX For every 3 coins inserted, game logic adds 1 more coin 4 SWITCH DIP (N11) Two coin acceptors and a push- Two coin acceptors button utility coin sw in the Three coin acceptors 4321 in the coin door game (cocktail-table cabinet): in the coin door ---- XX11 Note 1 Note 3 Note 6 XX10 Note 2 Note 3 Note 7 XX01 Note 1 Note 4 Note 8 XX00 Note 2 $ Note 5 Note 9 $ Notes: 1 - Both acceptors activate all coin counters simultaneously. 2 - Both acceptors activate two counters seperately. 3 - Do not use this setting. 4 - Utility coin switch will not activate a coin counter, if you do not hook it up. Both acceptors activate all coin counters simultaneously. 5 - Utility coin switch will not activate a coin counter, if you do not hook it up. Left and right acceptors activate 2 coin counters seperately. 6 - All 3 are same denomination and they activate all coin counters simul- taneously. 7 - Left and center acceptor activate one coin counter; right acceptor activates another coin counter. 8 - Left acceptor activates one coin counter; center and right acceptor activate another coin counter. Not for any currently designed 3-mech door. 9 - Left, center and right acceptors activate 3 coin counters seperately.